Android create live wallpaper



Starting with Android 2.1. (API Level 7), developers can create live wallpapers – richer, animated, interactive backgrounds – on their home screens. A live wallpaper is very similar to a normal Android application: you can create menu with settings, use SGL and OpenGL for drawing, accelerometer, etc.
In this article, I want to demonstrate how to create live wallpaper from scratch. Step-by-step, we will create live wallpaper that would output TV test pattern on out home screen. Just like on real TV during night hours!

This article will highlight the following aspects of Live Wallpaper development:

Drawing on graphic primitives (circles, rectangles) using class
Developing of applications for screens with different resolution and orientation
Creation of settings dialog for live wallpaper
Reading of variables values for resource XML file
Actual creation of live wallpaper for Android


In this article, I show how to create a very simple live wallpaper.

On the internet, you can find much more profound and cooler apps, but I want you to check the following examples:

CubeLiveWallpaper – Android SDK sample
Mario Live Wallpaper – Awesome!!!
AndEngine Live Wallpaper – Creating live wallpapers using AndEngine

Using the Code
1. Making Android Virtual Device

As I mentioned earlier, we have to create an appropriate Android Virtual Device (AVD) to run our application.

Open Android SDK and AVD manager.

And create AVD with the following capabilities:

Target platform Android 2.1 or higher
With accelerometer support (we will add support for screen rotation detection)
Touch-screen support

Resolution might be any. Our application will detect screen resolution and rescale graphic elements if necessary.
2. Creating Project Files

I named the app as LiveWallpaper.

When creating Android project, set Build Target as Android 2.1.

By default, project will be created with the following files:

We have to change them slightly and add new files that would contain values for application’s variables.

First, delete layout folder and main.xml file in res directory. This file is used for creating layout for application controls which we won’t use in our project.

Instead of this, create folder xml where we will create two files livewallpaper.xml and livewallpaper_settings.xml that will contain values for live wallpaper service and settings dialog.

Livewallpaper.xml contains the following data:
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Where wallpaper tag says that we are creating live wallpaper service. This file will be processed during apk file creation.

Livewallpaper_settings.xml contains description of available settings for our live wallpaper:
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android:summaryOn=”Moving test pattern”
android:summaryOff=”Still test pattern”/>

Where tag ListPreference shows that we provide user option to choose between several items and the tag CheckBoxPreference shows that we have check box (Yes/No) option.

File strings.xml in values folder contains all strings values that we are using in our project.
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Live Wallpaper

Select test pattern

Choose which test pattern to display


Apply movement to test pattern

You can modify this file during localization of your software.

Also in project, you will find testpattern.xml file. This file contains TV test patterns names and colors that they are using (TV test patterns mostly consist of rectangles).
3. Let’s Explore the Code!

You can check the code in the project file I’ve provided. I will just show the important points.

How to detect screen size and orientation?

You have to use DisplayMetrics class!
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DisplayMetrics metrics = new DisplayMetrics();
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();

mRectFrame = new Rect(0, 0, metrics.widthPixels, metrics.heightPixels);

int rotation = display.getOrientation();
if(rotation == Surface.ROTATION_0 || rotation == Surface.ROTATION_180)
mHorizontal = false;
mHorizontal = true;

How to draw a gradient?

You should use GradientDrawable class!
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private Rect mGradientRect;
GradientDrawable mGradient;

mGradientRect = new Rect(10,10, 40, 40);
mGradient = new GradientDrawable(Orientation.LEFT_RIGHT, new int[]
{ 0xff050505, 0xfffdfdfd });

Check out this code:
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public void onSharedPreferenceChanged(SharedPreferences prefs,
String key)
mShape = prefs.getString(“livewallpaper_testpattern”, “smpte”);
mMotion = prefs.getBoolean(“livewallpaper_movement”, true);

private void readColors()
int pid = getResources().getIdentifier(mShape + “colors”, “array”, getPackageName());

rectColor = getResources().getIntArray(pid);
mRectCount = rectColor.length;
mColorRectangles = new Rect[mRectCount];

System.out.println(“mRectCount “+mRectCount);

Those functions are called when we change our settings.

In readColors() function, we are reading color values from resources (testpatterns.xml file).
4. Editing AndroidManifest.xml

Proving a proper AndroidManifest.xml file is a crucial point if you want your app to be accepted at Android Market.

In our project, Android Manifest looks as follows:
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android:resource=”@xml/livewallpaper” />


It is very important to set up android:permission=”android.permission.BIND_WALLPAPER” because this will allow the wallpaper to stay on your home screen.
5. Result

Points of Interest

Android live wallpapers are supported only on Android 2.1. (API level 7) and higher versions of the platform. To ensure that your application can only be installed on devices that support live wallpapers, remember to add to the applications’s manifest before publishing to Android Market which indicates to Android Market and the platform that your app requires Android 2.1 or higher.

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